Nintendo's Pokemon Patent Gets Rejected - Inside Games Daily
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The United States Patent and Trademark Office has rejected a key patent held by Nintendo related to Pokemon-style combat mechanics, marking a rare and significant reversal in the company's aggressive patent strategy. The patent, which covered summoning sub-characters to fight in two modes—combat or exploration—was deemed 'obvious' after the USPTO combined prior art from Nintendo, Konami, and Bandai Namco patents. This rejection, while non-final, gives Nintendo two months to respond, but signals growing scrutiny of broad video game patents. The episode frames this as a victory for game developers and innovation, warning that if Nintendo had succeeded in enforcing such patents, it could have stifled competition and paved the way for patent troll behavior in gaming. The hosts argue that Nintendo's legal actions—particularly against Pal World—were disproportionate given the company's massive franchise dominance, and that healthy competition, like that spurred by Pal World and Pocopia, actually benefits the industry. They also reflect on the podcast's own role in reporting negative news, celebrating this rare good news story as a moment of hope and accountability.
The U.S. Patent Office rejected Nintendo's Pokemon-style combat patent as 'obvious,' citing prior art from other companies.
This rejection could prevent Nintendo from using broad patents to stifle competition in the Pokemon-style game genre.
Nintendo's aggressive patent filings and lawsuits, like against Pal World, raise concerns about patent trolling in gaming.
Healthy competition from games like Pal World and Pocopia may be driving innovation and forcing Nintendo to improve.
The episode celebrates this rare positive development as a sign that regulatory bodies can act with common sense in tech and gaming.
Patent Rejection Breaks Nintendo's Legal Momentum
“This is a great development, a shockingly clairvoyant and clear-eyed development. Certainly not one I expected from the U.S. federal government and certainly not about video games.”
The Patent's Origins and Nintendo's Aggressive Strategy
Nintendo filed multiple broad patents in 2025 after suing Pal World developer Pocket Pair in Japan. The company’s goal appears to be establishing legal precedent, not necessarily suing, but intimidating competitors.
Why the Rejection Matters for Game Developers
“We don't want that in games. That is a massive drain on smaller game companies even trying to launch games.”
A Moment of Hope and Reflection
“If you made it all the way through an actual good news story, congratulations.”
“This is a great development, a shockingly clairvoyant and clear-eyed development. Certainly not one I expected from the U.S. federal government and certainly not about video games.”
“We don't want that in games. That is a massive drain on smaller game companies even trying to launch games.”
“We don't want that in games. That is a massive drain on existing game companies actually making and shipping games.”
Hosts
Nintendo
organization
Pokemon
other
Pal World
other
United States Patent and Trademark Office
organization
Inside Games
media
Pocopia
other
Pocket Pair
organization
U.S. Patent number 12,403,397
other
April Fool's Day
other
Power World
other
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