Everything You Need To Know About Crimson Desert - Inside Games Review
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In this in-depth episode of Inside Games, hosts Lawrence and Bruce dive into their complex relationship with Crimson Desert, a game that defies easy categorization. They explore its contradictions: a visually stunning, technically impressive open world packed with hundreds of hours of gameplay, yet plagued by inconsistent controls, frustrating puzzles, and a lack of narrative cohesion. While the game lacks a unifying creative thesis, the hosts argue it succeeds as a pure celebration of video game mechanics—what they call 'video game stuff is cool.' They reflect on how the game evokes nostalgia for older titles where gameplay came first, and discuss whether the modern expectation for deep storytelling in games is a necessary evolution or a limiting paradigm. The conversation expands into broader philosophical territory, comparing games to films and television, and questioning whether a game can be meaningful simply by being fun. They also grapple with the role of community, online help, and the potential influence of AI in game development, ultimately concluding that Crimson Desert is a love letter to the open-world genre’s roots—messy, chaotic, and endlessly replayable. Despite its flaws, both hosts express genuine affection for the game, seeing it as a modern-day Elder Scrolls that prioritizes player freedom and discovery over narrative or polish.
Crimson Desert is a celebration of video game mechanics for their own sake—'video game stuff is cool'—even if it lacks a unifying creative thesis.
The game’s strength lies in its vast, beautiful world and endless content, offering hundreds of hours of exploration and gameplay, making it a standout in the open-world genre.
Frustrating puzzles and poor player guidance are significant drawbacks, but many players (and hosts) accept them as part of the experience, especially when shared with a community.
The game’s lack of story doesn’t diminish its value for gameplay-first players, who find meaning in their own experiences rather than a scripted narrative.
Crimson Desert may be a vision of the future of AAA games—massive, content-heavy, and potentially AI-assisted—raising concerns about the loss of human touch in game design.
…and 1 more takeaway available in PodZeus
Introduction: A Review That’s Also an Existential Crisis
“This game has really surfaced and I'm really excited to have those conversations.”
The Gameplay First Philosophy: Fun Over Story
The hosts emphasize their gameplay-first mindset, arguing that Crimson Desert’s lack of narrative doesn’t detract from enjoyment. They compare it to Skyrim and Destiny, where story is secondary to the player’s experience.
The Puzzle Problem: Frustration vs. Discovery
“If you Googled, you didn't do it. Are you saying, Bruce, then that there's puzzles in Crimson Desert that you didn't solve? Absolutely. 100%.”
The Ghost of Game Design: A Mismatched Legacy
The hosts speculate on the game’s chaotic development—likely a patchwork of different designers and ideas—resulting in a game that feels like a mishmash of classic mechanics without a cohesive vision.
Crimson Desert as a Time Capsule: 80s and 90s Nostalgia
“It feels like playing a game in the 80s. To some degree, it feels like kind of playing a PS2 game where the designers... made an arbitrary choice...”
“If you Googled, you didn't do it. Are you saying, Bruce, then that there's puzzles in Crimson Desert that you didn't solve? Absolutely. 100%.”
“I really hope that they don't come out and be like, yep, 20% of this game was made by generative AI. Fuck!”
“It's rare to have such an interesting relationship with a game that seems so uncomplicated, you know? It's just a pile of quests, but what a pile.”
Hosts
crimson desert
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lawrence
person
bruce
person
skyrim
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streaming
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the witcher 3
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generative ai
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zelda tears of the kingdom
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pearl abyss
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