Should You Buy A Switch 2 Before Prices Go Up? [Mailbag]
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TripleClick celebrates its 300th episode with a mailbag-style show, diving into listener questions on topics ranging from generational identity and creative burnout to the future of remote work and console pricing. The hosts—Jason Schreier, Kirk Hamilton, and Maddie Myers—explore the absurdity of Kirk’s 'everyone is 37' theory, reflect on the emotional toll of working on creative projects you don’t personally care about, and debate the push for return-to-office policies in the games industry. They also tackle a pressing question about whether to buy the Switch 2 now or wait, weighing supply chain fears against the risk of overpaying for a console with no immediate games of interest. The conversation turns personal as they discuss their diverse income streams, from listener-supported podcasts to books and freelance work, emphasizing passion and ownership over pure profit. The episode closes with each host sharing a 'one more thing'—a horror film, a documentary episode, and a quirky musical JRPG—highlighting the joy of niche, creative experiences. Key takeaways include: 1) Don’t buy a console just because prices might rise—only buy if you’re genuinely excited about it; 2) Creative work can be draining if you’re not passionate about the final product, so maintain a vision for your personal projects; 3) Remote work offers major benefits, but return-to-office mandates often stem from outdated productivity myths; 4) Financial sustainability in creative work comes from multiple income streams and owning your projects; 5) Technology doesn’t necessarily speed up creative production—art is a bottomless well of refinement; 6) The value of a project often lies in ownership and creative control, not just income; 7) Personal fulfillment and passion should guide creative decisions more than financial logic; 8) Even in a world of rising costs, patience and intentionality can lead to better long-term outcomes.
Only buy a console like the Switch 2 if you're genuinely excited about playing games on it—don’t buy it just to avoid future price hikes.
Creative burnout is real when you're working on a project you dislike; treat your job as a job and protect your passion for personal projects.
Remote work offers major benefits, but return-to-office mandates often stem from outdated productivity myths and generational bias.
Multiple income streams (podcasts, books, freelance) provide financial stability and creative freedom, especially when you own your work.
Technology doesn’t speed up creative production—art is a bottomless well of refinement and iteration.
…and 3 more takeaways available in PodZeus
Celebrating 300 Episodes
“We've been doing this for nearly six years, about to hit our six year anniversary, which is pretty wild.”
The 'Everyone is 37' Theory
“I just feel like everybody I'm listening to is this exact age and all of culture, at least all of the culture that I interact with, is being defined by this age.”
Creative Burnout and Passion Projects
“You can only do this for so long where you're making something that isn't what you want to make because it is fairly draining.”
Remote Work vs. Return-to-Office
The team debates why studios are pushing for in-office work despite the benefits of remote work. They explore productivity myths, cost of living issues, and the social dynamics of office culture, concluding that flexibility is key.
Should You Buy a Switch 2 Now?
“If you're going to wait and see, then maybe you can afford to wait just a couple years and see.”
“Art is a container into which you can pour an endless and infinite amount of time and energy.”
“I just feel like everybody I'm listening to is this exact age and all of culture, at least all of the culture that I interact with, is being defined by this age.”
“The ending of this movie, which I will not spoil, is incredibly effective, I think. And I was so knocked out by... I loved the final five minutes.”
Hosts
TripleClick
media
Kirk Hamilton
person
Jason Schreier
person
Maddie Myers
person
Switch 2
product
Nintendo
brand
Maximum Fun
organization
People of Note
other
Switch 1
product
Weapons
media
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