Ep 288 - Crimson Desert, RE9, and more
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In this episode of Tommy 'N' Jacob's Mix Tape, the hosts dive into a wide-ranging discussion of recent gaming and media experiences, starting with a humorous cold open about socks and their psychological impact. They then shift focus to Crimson Desert, a new open-world RPG from Pearl Abyss, praising its immersive world-building and unique, chaotic gameplay despite clunky controls and minimal hand-holding. The hosts highlight how the game's community-driven fixes and emergent mechanics—like a player-created flying glitch that the developers embraced—showcase a refreshing developer-player collaboration. They contrast this with the buggy but beloved Spider-Man 2, where gameplay repetition and technical issues detract from an otherwise strong story, particularly the emotional arcs involving MJ and Harry. The conversation then turns to the future of superhero media, with speculation on Spider-Man 4, Wolverine, and the potential for a unified Insomniac Marvel universe. They express cautious excitement for Green Lantern, drawn to its originality in the crowded superhero landscape. The episode closes with a detailed breakdown of Resident Evil 9, which they praise for masterfully blending survival horror and action-adventure gameplay through dual protagonists Grace and Leon, though they note the game's brevity. Throughout, the hosts reflect on the evolution of game design, player agency, and the balance between innovation and nostalgia.
Crimson Desert's chaotic, player-driven evolution—where community exploits were embraced by developers—represents a new model for post-launch game development.
Spider-Man 2's story is strong, but its gameplay repetition and technical issues undermine the experience, highlighting the need for meaningful innovation beyond re-skinned content.
Resident Evil 9 successfully merges survival horror and action-adventure by alternating between Grace’s tense, resource-limited gameplay and Leon’s explosive, superheroic sequences.
The future of superhero games may lie in interconnected universes (like Insomniac’s potential Marvel universe) that build long-term narratives across titles.
Games like Crimson Desert and Resident Evil 9 prove that short, focused experiences can be deeply satisfying if they deliver distinct, well-balanced gameplay loops.
Socks, Cold Open, and the Mix Tape Begins
The episode opens with a humorous and oddly profound monologue about socks, their comfort, and the psychological discomfort of wearing them to bed, setting a lighthearted tone for the show.
Crimson Desert: The Best Worst Game
“It's the best worst game I've ever played. It's the best game that is terrible?”
Spider-Man 2: Story Over Substance
The hosts reflect on Spider-Man 2, acknowledging its strong narrative and character arcs—especially MJ’s fate and Harry’s redemption—but criticize its repetitive gameplay, technical bugs, and lack of meaningful progression beyond re-skinned content.
The Future of Superhero Games: From Wolverine to MCU
The conversation shifts to upcoming superhero titles, with speculation on Spider-Man 4, Wolverine, and the potential for an Insomniac Marvel universe. They discuss the importance of long-term storytelling and how games can serve as vehicles for broader cinematic universes.
Green Lantern and the Search for Originality
The hosts express cautious excitement for the Green Lantern series, drawn to its potential to offer a fresh take on superhero storytelling in a genre saturated with familiar tropes. They discuss the lore of the Lantern Corps and the promise of a buddy-cop dynamic between Hal Jordan and Jon Stewart.
“It's a fucking perfect balance of like two different styles of gameplay and two different games in one game.”
“It's the best worst game I've ever played. It's the best game that is terrible?”
“I just don't like banging my head up against a video game to relax.”
Hosts
Tommy
person
Jacob
person
Crimson Desert
media
Spider-Man 2
media
Resident Evil 9
media
Pearl Abyss
organization
Leon Kennedy
other
Grace
other
Green Lantern
media
Venom
other
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