The Critshow: Season 7 Q/A - Pt 1
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In this Q&A episode of The Critshow's Season 7, hosts Gustavo Cerola, Jake, Tass, and Rev reflect on their experience running the Clockwinder campaign using the Fate system. The episode opens with a humorous and chaotic segment where the team samples KFC jelly beans—fried chicken, sweet corn, and gravy flavors—leading to intense reactions and a room filled with lingering, unpleasant odors. This playful opener sets the tone for a candid discussion about the creative process behind the campaign. The hosts explore how they balanced pre-written material with player-driven worldbuilding, highlighting how the players’ enthusiasm for the Fae and ether led to major deviations from the original module, including the creation of new locations like the Glass Cathedral and the revelation that ether doesn’t inherently corrupt. They also discuss the strengths and limitations of Fate compared to PBTA, particularly around difficulty scaling, the abundance of fate points, and the absence of mixed successes. Despite some mechanical frustrations, the group emphasizes the joy of collaborative storytelling, improvisation, and the freedom to shape the world together. The episode closes with reflections on post-it note tracking, unused aspects, and the unique dynamic that made this campaign feel less like a rigid game and more like a shared narrative adventure. Key takeaways include: 1) Player agency and collaboration can transform a pre-written module into a deeply personal story; 2) The Fate system’s flexibility encourages creativity but can lead to imbalance if not carefully managed; 3) The absence of mixed successes in Fate can simplify narrative flow but reduce narrative tension; 4) Worldbuilding should remain fluid until essential, preserving creative freedom; 5) The team’s chemistry and shared humor are central to their success, making even flawed mechanics fun; 6) Aspects are powerful tools for narrative control but require buy-in and can slow down gameplay; 7) The KFC jelly beans became a memorable symbol of shared absurdity and camaraderie; 8) Trusting the players to shape the world often leads to richer, more surprising stories than strict railroading.
Player agency and collaboration can transform a pre-written module into a deeply personal story.
The Fate system’s flexibility encourages creativity but can lead to imbalance if not carefully managed.
The absence of mixed successes in Fate can simplify narrative flow but reduce narrative tension.
Worldbuilding should remain fluid until essential, preserving creative freedom.
The team’s chemistry and shared humor are central to their success, making even flawed mechanics fun.
…and 3 more takeaways available in PodZeus
KFC Jelly Bean Challenge & Opening Chaos
“This is volcanic ash. This is my impression of gravy. This is why I don't like it. It gets worse every time you chew.”
Why Fate & Clockwinder? Creative Inspiration
Jake explains his choice to run Clockwinder, citing its intriguing world and story hooks, as well as his fondness for Fate’s difficulty classes and aspects. The team discusses how the system’s flexibility allowed for creative freedom and collaborative worldbuilding.
Pre-Written vs. Player-Driven Storytelling
“The idea of there being another planet that exists in the same space transdimensionally and all that shit. None of that was in there. That is all stuff that we came up with at the table.”
The Power of Player-Generated Truths
“It surprised me that I didn't foresee it and had to kind of adapt on my toes, I felt like. Like I didn't prepare for that eventuality.”
Fate vs. PBTA: Mechanics & Narrative Flow
“Fate isn't really made for us exactly, huh? Like, we are not the target group for fate.”
“This is volcanic ash. This is my impression of gravy. This is why I don't like it. It gets worse every time you chew.”
“The story wasn’t about will they succeed? It was about how will they succeed?”
“The idea of there being another planet that exists in the same space transdimensionally and all that shit. None of that was in there. That is all stuff that we came up with at the table.”
Hosts
Jake
person
Tass
person
Rev
person
Fate
media
KFC Jelly Beans
product
Clockwinder
media
Powered by the Apocalypse
media
Ether
other
Fae
other
Gustavo Cerola
person
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