This Father & Son Team Made A Game | Sundae Buoy
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In this heartfelt episode of 'Tech Over Tea,' host Brody Robertson sits down with Brad and his 11-year-old son Jalen from Sunday Boy Games, a father-son duo behind the narrative-driven 2D platformer 'The Unified.' The game, born from Jalen’s early coding talent at age four, showcases a deeply personal and collaborative creative process where Brad handles cinematography and direction, Jalen manages programming, and their wife Donna oversees business operations. The game features two distinct characters—Renzi with a heli-hover ability and Kinsei with a dash—whose mechanics evolve across dynamic worlds, offering tight platforming and emotional storytelling inspired by titles like Celeste and Super Meat Boy. The team emphasizes player agency, accessible difficulty, and the joy of making a game without commercial pressure, highlighting how constraints like a limited color palette and pixel art foster innovation. In a touching follow-up segment, Brody and his own son Jalen reflect on their journey creating 'Sundae Buoy' as a passion project, underscoring the importance of authenticity, parental support, and resisting the lure of monetizing nostalgia. They advocate for creating games for personal joy, not market trends, and view their process as both a bonding experience and a model of alternative success. The episode concludes with the team sharing their focus on community-building through social media, posting casual devlogs on Instagram, Twitter/X, and TikTok, while encouraging listeners to wishlist 'The Unified' on Steam and follow their journey. The conversation closes on a warm, affirming note, celebrating the intrinsic value of creative expression and genuine connection in indie development.
Family collaboration in game development fosters authentic creativity, emotional depth, and shared joy.
Creating games for personal passion—without commercial pressure—leads to greater authenticity and sustainability.
Limiting creative constraints (like art style or technical scope) can drive innovation and cohesion.
Player onboarding should trust the player’s ability to learn through experience, not over-explain mechanics.
Documenting the creative process through consistent, casual social media content builds community and transparency.
…and 2 more takeaways available in PodZeus
The Family Game Dev Team
“I've never had anyone on who is like doing a family project.”
From Concept to Character Switching
“It opened up the level design options so significantly. Like, it just felt like a flow got going after that.”
Design Philosophy and Player Experience
Brad and Jalen discuss their design philosophy, emphasizing player agency, emotional storytelling, and tight platforming feel. They reflect on the importance of subtle mechanics like coyote time and input buffering, and how they balance challenge with fairness. The team shares insights from playing the game at Sage and the importance of new player perspectives.
The Joy of Making Without Pressure
“If this doesn't do well then you've got to sell the house, right? Yeah, exactly. You can just have fun with it.”
The Freedom of No Pressure
“If this doesn't do well then you've got to sell the house, right? Yeah, exactly. You can just have fun with it.”
“If this doesn't do well then you've got to sell the house, right? Yeah, exactly. You can just have fun with it.”
“If he makes one game and that's it, so be it, you know? Might fund his like next VR console that he wants to get or the PlayStation six. I paid for this with the game that I made, whatever. That's awesome.”
“I've never had anyone on who is like doing a family project.”
Host
Guests
The Unified
media
Brody Robertson
person
Brad
person
Jalen
person
Jalen Robertson
person
Sunday Boy Games
organization
Donna
person
Sundae Buoy
media
Sage
other
Celeste
media
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