OSMinterview! Ed Chavez @ MTAC Another World
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In this engaging interview at MTAC Another World, hosts of OSMcast! & The Carbuncle Chronicle sit down with Ed Chavez, founder of indie manga publisher Dempa and a veteran of the manga industry for over two decades. Ed reflects on his journey from early podcasting in 2003 to working with major publishers like Vertical and Kodansha, sharing behind-the-scenes stories from editing seminal works like *Giant Killing* and championing creators like Satoshi Kon and Shuzo Oshimi. He discusses the origins of his passion—rooted in Sega Dreamcast culture and SegaNet communities—and how those early digital connections helped him build lasting relationships with Japanese mangaka. As an independent publisher, Ed candidly shares the challenges of running Dempa with a small team, navigating supply chain issues, pandemic-era shifts in retail, and the constant balancing act between artistic vision and financial sustainability. He emphasizes his editorial ethos: publishing work that moves the needle globally, not just chasing trends or genres. From rediscovering forgotten artists like Mitsuo Adachi to championing underrepresented voices like Ichijo Yukari and Lisa Ito, Ed’s mission is clear—amplify meaningful, impactful stories regardless of commercial appeal. The conversation closes with playful speculation about which anime world Ed would inhabit, landing on *The World of Slayer* for its blend of adventure and camaraderie. Key takeaways include: (1) True editorial impact comes from identifying and elevating creators who move the needle, not just chasing popular genres; (2) Indie publishing success hinges on deep industry experience, personal connections, and resilience through financial and logistical challenges; (3) Early internet communities like SegaNet were foundational to cross-cultural creative exchange; (4) Personal passion—like a lifelong love for the Dreamcast—can shape professional identity and career paths; (5) The most meaningful work often lies outside mainstream trends, requiring courage to publish 'unproven' but artistically vital titles.
True editorial impact comes from identifying and elevating creators who move the needle, not just chasing popular genres.
Indie publishing success hinges on deep industry experience, personal connections, and resilience through financial and logistical challenges.
Early internet communities like SegaNet were foundational to cross-cultural creative exchange.
Personal passion—like a lifelong love for the Dreamcast—can shape professional identity and career paths.
The most meaningful work often lies outside mainstream trends, requiring courage to publish 'unproven' but artistically vital titles.
Introduction & Convention Vibe
The hosts welcome Ed Chavez to MTAC Another World, setting the scene with reflections on the convention atmosphere and Ed's first con of the year. They touch on nostalgic memories of early podcasting and Ed's early online presence.
Ed's Career Journey: From Blogger to Industry Veteran
“I edited that. Yeah. Yeah. That was a, I worked for morning. And yeah, I was one of at the time three editors working on that.”
The Dreamcast & SegaNet: A Cultural Foundation
“If not for the Dreamcasts, I would not be in it. I wouldn't be talking to you guys. That's not even a joke.”
Championing Underrepresented Voices
“I don't really care. What I look for really is – I tend to look for important people.”
Running Dempa: Challenges & Lessons
Ed opens up about the realities of indie publishing, including financial constraints, supply chain issues, and the pandemic’s impact on retail. He shares how he reinvested profits into licensing rather than hiring, and how that strategy shaped Dempa’s growth.
“If not for the Dreamcasts, I would not be in it. I wouldn't be talking to you guys. That's not even a joke.”
“I don't really care. What I look for really is – I tend to look for important people.”
“Rumiko Takahashi is my mom. It's Mitsuo Adachi is my dad. There's Koyama Yu who's my weird uncle.”
Host
Guest
Ed Chavez
person
Dempa
organization
Vertical
organization
Sega Dreamcast
product
SegaNet
other
Kodansha
organization
MTAC Another World
other
Satoshi Kon
person
Giant Killing
other
Mitsuo Adachi
person
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