Alanah Pearce has a plan to stop Hollywood gatekeeping game adaptations
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In this episode of Lightmap, host Chris Button interviews Alana Pearce, a multi-hyphenate Australian creative known for her work as a video game writer, actor, producer, and advocate for indie game development. Pearce discusses her journey from games media to acting and production, emphasizing her passion for learning and collaboration. She highlights the importance of grassroots events like Alt Games in fostering community and innovation within the indie scene. Central to the conversation is her new production company, Charred Pictures, which aims to empower indie game developers to create their own film and TV adaptations without Hollywood gatekeeping. Pearce argues that video games already possess the cinematic skill sets—such as lighting, color grading, and storyboarding in-engine—making Hollywood unnecessary. She stresses that game developers should leverage their unique strengths and wait for partners who truly value their vision. The episode also touches on funding challenges in the creative industry and the need for indie devs to build audiences early through social media and community engagement. Pearce concludes with reflections on the complexity of video game storytelling and the often-overlooked challenges of narrative design in interactive media.
Indie game developers don't need Hollywood—they already have the cinematic skills and creative talent to adapt their own stories.
Charred Pictures is a new production company focused on empowering indie devs to create their own adaptations with full creative control.
Game developers should wait for the right partner and not rush into Hollywood deals, as they hold significant leverage in IP acquisition.
Building a community and audience early through social media is crucial for indie success in today’s funding landscape.
Video game storytelling is far more complex than it appears, with unique design constraints that affect narrative delivery.
…and 3 more takeaways available in PodZeus
The Cinematic Power of Video Games
Alana Pearce begins by asserting that video games already possess all the cinematic tools—lighting, color grading, storyboarding in-engine—making Hollywood unnecessary for adaptation.
From Games Media to Multi-Hyphenate Creator
Pearce reflects on her journey from writing for Australian gaming magazines to becoming a voice actor, writer, and producer, driven by curiosity and a love for learning.
The Power of Community: Alt Games & Indie Collaboration
Pearce emphasizes the importance of grassroots events like Alt Games in building community, inspiring passion, and fostering collaboration among indie developers.
Charred Pictures: A New Model for Game Adaptations
“I just keep getting this feeling that the games industry doesn't need Hollywood. Hollywood needs the games industry.”
Why Hollywood Needs Games, Not the Other Way Around
“Hollywood needs video games because they're desperate for IP right now because it's less of a risk.”
“I just keep getting this feeling that the games industry doesn't need Hollywood. Hollywood needs the games industry.”
“Hollywood needs video games because they're desperate for IP right now because it's less of a risk.”
“You don't have to prove yourself to the industry. You make incredibly cool art and it's just as valid and just as important to people.”
Host
Guest
Alana Pearce
person
Charred Pictures
organization
Alt Games
organization
Continue Magazine
organization
Shuhei Yoshida
person
Sony Santa Monica Studio
organization
Cory Barlog
person
Sifu
media
Faith: The Unholy Trinity
media
Hollow Knight
media
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