S37E02 | Can Lines & Veils be Inappropriate?, How Actual Plays Work, Memorable NPCs
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In Season 37, Episode 2 of the Happy Jacks RPG Podcast, the hosts Kimmy, Sam, Pooja, and Jess dive into three listener questions spanning safety tools, actual play production, and memorable NPCs. The episode opens with a discussion on the use of 'Lines and Veils' in games, where the hosts emphasize combining pre-game disclaimers with clear documentation of intrinsic content to reduce anxiety and last-minute disruptions—especially in one-shots or convention games. Jess Penley, co-owner of Underground Oracle Publishing and founder of TTRPG Rising Tide, shares her journey from 5th Edition supplements to creating her own world, Harrow the Blighted Plane, a 'crystal punk' setting blending hopepunk and post-apocalyptic resilience. She also details how Rising Tide, a volunteer-driven Discord community, fosters inclusivity, mentorship, and ethical standards in indie TTRPG creation. The mailbag segment explores the longevity of the Astral Circus actual play, now nearing 50 sessions, with reflections on scheduling, voiceover production, and the emotional power of NPCs. The hosts share deeply personal stories of NPCs that became central to campaigns—like a betrayal by a beloved street urchin, a sentient hermit crab alien, and a golem who sacrificed himself—highlighting how improvisation and player investment can transform minor characters into unforgettable icons. The episode closes with a heartfelt message about community, joy, and the emotional depth of tabletop storytelling. Key takeaways include: 1) Use both disclaimers and Lines and Veils to set expectations and reduce last-minute stress; 2) Combine intrinsic content warnings with flexible safety tools to honor player boundaries without derailing games; 3) Memorable NPCs emerge from giving them autonomy, flaws, and emotional depth—even if created on the fly; 4) Communities like TTRPG Rising Tide are vital for ethical, inclusive, and sustainable indie game creation; 5) Long-running actual plays thrive on consistency, batch recording, and strong player-GM trust; 6) Emotional investment in NPCs is a powerful storytelling tool that deepens player engagement; 7) The best TTRPG moments often come from unplanned, organic character arcs; 8) Creating safe, supportive spaces for new creators leads to stronger, more diverse industry growth. The overall tone is warm, encouraging, and deeply affirming of the emotional and creative power of tabletop RPGs.
Use both disclaimers and Lines and Veils to set expectations and reduce last-minute stress.
Combine intrinsic content warnings with flexible safety tools to honor player boundaries without derailing games.
Memorable NPCs emerge from giving them autonomy, flaws, and emotional depth—even if created on the fly.
Communities like TTRPG Rising Tide are vital for ethical, inclusive, and sustainable indie game creation.
Long-running actual plays thrive on consistency, batch recording, and strong player-GM trust.
…and 3 more takeaways available in PodZeus
Welcome & Introducing Jess Penley
The hosts kick off the episode with a warm welcome, introduce the guest Jess Penley, and highlight her role as co-owner of Underground Oracle Publishing and founder of TTRPG Rising Tide. Jess shares her journey from early 5E supplements to creating her own world, Harrow the Blighted Plane.
Harrow the Blighted Plane: A Crystal Punk Vision
“It's a really bright setting. And I think it's really a good thing to play in kind of like times like this, too, because it's like, yeah, everything is fighting you and everything is going to shit. But, you know, we can do this, we can be together and we can make sure that, you know, tomorrow happens and it's better than yesterday.”
TTRPG Rising Tide: Building a Supportive Community
“A rising tide lifts all ships. Like this is not something that we're doing alone. This is not something that we're in competition with each other with. Like we're here to help lift each other up.”
Lines and Veils: Safety Tools in Practice
“Lines and Veils isn't a dictatorial document in that way... If there are things that like come up at the last minute that are intrinsic to the system that a player is not comfortable with, they have the choice to not play in the game.”
Memorable NPCs: The Power of Organic Storytelling
“It was like in that moment of sacrificing himself, he proved like his true, like sapience, his sentience. And it was so fucking heartbreaking, but it spun off into this whole philosophy of like, can you create a soul in these things?”
“It was like in that moment of sacrificing himself, he proved like his true, like sapience, his sentience. And it was so fucking heartbreaking, but it spun off into this whole philosophy of like, can you create a soul in these things?”
“A rising tide lifts all ships. Like this is not something that we're doing alone. This is not something that we're in competition with each other with. Like we're here to help lift each other up.”
“It's a really bright setting. And I think it's really a good thing to play in kind of like times like this, too, because it's like, yeah, everything is fighting you and everything is going to shit. But, you know, we can do this, we can be together and we can make sure that, you know, tomorrow happens and it's better than yesterday.”
Hosts
Guest
Happy Jacks RPG Podcast
media
Kimmy
person
Pooja
person
Harrow the Blighted Plane
book
Jess Penley
person
Sam
person
TTRPG Rising Tide
organization
Underground Oracle Publishing
organization
Astral Circus
other
Ed from Minnesota
person
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