Special: PAX East 2026

"Fun" and Games Podcast2h 16mApril 10, 2026

Get the full intelligence

Search transcripts, export clips, track mentions, and explore all topics from “Special: PAX East 2026” inside PodZeus.

AI-Generated Summary

The 'Fun' and Games Podcast's special recap of PAX East 2026 captures a convention redefined by community, passion, and innovation, marking a significant shift from traditional AAA dominance to a vibrant celebration of indie creativity and inclusivity. Hosts Jen Moonen, Maddie K. Stormageddon, Sarah Moonen, Matt, Sasha Gozenko, Jack Perkins, and Vania Games reflect on an event where connection replaced corporate spectacle, spotlighting standout indie titles like the roguelike Tetris-inspired Crystal Mancers, the nostalgic 2D platformer Super Cucumber, and the stylish Metroidvania Gnaw—each praised for emotional depth, inventive mechanics, and authentic charm. The episode highlights transformative moments, including the revival of Backyard Baseball by Lindsay Barnett, the asymmetric co-op brilliance of We Were Here Tomorrow, and the unique 'eat enemies' mechanic in Naa, while also honoring the Black in Gaming Foundation’s mission through a powerful conversation with Trinidad Hermida. Developers from across the indie spectrum share their journeys, emphasizing the importance of safe spaces, creative freedom, and mutual support in fostering groundbreaking games. The final segment turns toward empowerment, reinforcing that uplifting marginalized voices—by race, identity, or background—fuels collective innovation and growth. The hosts celebrate real-world examples of collaboration, such as Dave Jackson’s podcast network, where cross-promotion expands reach for all creators. They urge listeners to engage with the Black in Gaming movement via its website, Linktree, and social platforms, while introducing a diverse array of developers and creators who embody the spirit of resilience and creativity. The episode closes on a hopeful, forward-looking note, affirming that the future of gaming is bright when passion, inclusivity, and community are prioritized over scale and profit.

Key Takeaways
1

Community and authentic connection have become the heart of PAX East, surpassing traditional studio presence.

2

Indie games are leading innovation by blending nostalgia with fresh mechanics, emotional storytelling, and creative risk-taking.

3

Games should not be judged by art style—many standout titles, like Super Cucumber, surprise with depth and polish despite simple visuals.

4

Asymmetric co-op and collaborative design, as seen in We Were Here Tomorrow, elevate gameplay through shared information and distinct abilities.

5

Revivals like Backyard Baseball prove that nostalgia, when paired with inclusive design and modern platforms, can resonate deeply with new generations.

…and 3 more takeaways available in PodZeus

Chapters
0:00
25 min

PAX East 2026: A Year of Community and Connection

I feel like this year, I'm curious what you both think. I feel like the people were almost more important than the games on some level.

Highlight
25:00
35 min

Top Three Games: Innovation, Charm, and Surprise

This is giving me like street sharks, biker mice from mars, Ninja Turtles vibes and they basically said that's exactly what they were going for.

Highlight
1:00:00
35 min

Beyond the Games: Panels, People, and Passion

It's criminal that we only get to see these people like once a year. And like, we should be seeing them all the time.

Highlight
1:14:06
5 min

We Were Here: Asymmetric Co-op & Puzzle Design

We like to think of this as Portal meets escape the room, right? So you got the traversal challenges. You got the sort of like physics type stuff going on and then you've got the escape the room share information like figure it out cerebral stuff.

Highlight
1:19:00
10 min

Backyard Baseball: Reviving a Nostalgic Franchise

The original fans said, you don't have source code, no problem. We're going to hack CD-ROM hack and reverse engineer to bring back these old games, no source code required.

Highlight
High-Impact Quotes
The original fans said, you don't have source code, no problem. We're going to hack CD-ROM hack and reverse engineer to bring back these old games, no source code required.
Lindsay Barnett81:16
Viral: 92.0
This is giving me like street sharks, biker mice from mars, Ninja Turtles vibes and they basically said that's exactly what they were going for.
Maddie K. Stormageddon51:00
Viral: 90.0
It's criminal that we only get to see these people like once a year. And like, we should be seeing them all the time.
Jen Moonen10:35
Viral: 88.0
Speakers

Hosts

Jen MoonenMaddie K. StormageddonSarah MoonenMattSasha GozenkoJack PerkinsVania Games

Guests

Sarah MoonenJack PerkinsMartinLindsay BarnettDustin MorabitoLorraine MorabitoJohnJeremy CampbellTrinidad HermidaDave Jackson
Topics Discussed
indie game innovation95%asymmetric co-op gameplay95%Inclusion in Gaming95%community and connection90%nostalgic game revival90%Community Collaboration90%inclusive game design88%Supporting Marginalized Creators88%game discovery and bias85%
People & Brands

Sarah Moonen

person

15xPositive

Jen Moonen

person

12xPositive

We Were Here

media

12xPositive

Maddie K. Stormageddon

person

11xPositive

Crystal Mancers

media

10xPositive

Backyard Baseball

media

10xPositive

Lindsay Barnett

person

10xPositive

Supercucumber

media

8xPositive

Super Cucumber

media

8xPositive

Gnaw

media

7xPositive

Get the full intelligence

Search transcripts, export clips, track mentions, and explore all topics from “Special: PAX East 2026” inside PodZeus.

Start discovering podcast insights today

Start with a 7-day trial and explore a growing catalog of popular podcasts. No credit card required.

No credit card required • 7-day trial • Cancel anytime