Flowers in the Third Horizon
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In this episode of Effekt, titled 'Flowers in the Third Horizon,' hosts Matthew, Thomas, and Dave welcome guest Thomas Bolton from Canberra to discuss his deep dive into Free League's The Great Dark and his subsequent adaptation of the 'Flowers of Algorab' campaign into the Third Horizon rule system. The conversation begins with a lighthearted thank-you to patrons, including the humorous 'Change Later,' and touches on recent gaming news, including the collapse of publisher Gehenna Gaming and the promising Kickstarter for Die RPG’s Meta Dungeon. The hosts express cautious optimism about the new game, noting its emotional intensity and narrative depth, while also acknowledging it’s not for everyone. They also highlight the accessible $4.95 Ashcan edition of Vampire Republic RPG and the viral success of Dungeon Crawler Carl, a D&D-inspired book series now spawning a massive Kickstarter. The core of the episode centers on Thomas’s candid critique of The Great Dark’s mechanics—particularly its bloated talent system, tedious Delve mechanic, and superficial handling of blight—leading him to port the campaign to Third Horizon. He shares how the shift improved gameplay by simplifying dice mechanics, reworking blight into a permanent, cumulative system that reflects the setting’s existential stakes, and adapting spiritual themes into secular leadership roles. His adaptation, shared on the Year Zero Discord, has sparked strong reactions, with players embracing the heavier consequences. The episode closes with a philosophical challenge: how do atheists survive in a universe where divine intervention is real? The hosts leave the door open for future exploration of this idea, underscoring the podcast’s ongoing commitment to thoughtful, genre-blending RPG discourse. Key takeaways include: 1) The Great Dark’s complex mechanics can be streamlined by porting to Third Horizon, which offers cleaner, more intuitive systems; 2) Permanent blight mechanics dramatically increase narrative weight and player stakes; 3) RPG systems are highly adaptable, and existing mechanics from other games (like Twilight 2000) can be repurposed effectively; 4) Player agency and emotional investment are enhanced when rules reflect thematic depth; 5) The Third Horizon’s flexibility allows for deep worldbuilding, even when reimagining content from other settings; 6) The podcast’s community-driven culture is evident in how guest content is shared and debated; 7) The line between game mechanics and philosophy is thin—especially in systems where belief has mechanical consequences; 8) Successful adaptations require not just rule translation, but thematic recentering.
Porting The Great Dark's 'Flowers of Algorab' to Third Horizon simplifies gameplay by replacing bloated talent systems with intuitive skills.
Permanent blight mechanics increase narrative stakes and player investment by making character degradation irreversible.
RPG systems like Third Horizon are highly adaptable, allowing designers to borrow and repurpose mechanics from other games.
Player agency is enhanced when mechanics reflect thematic depth, such as reworking religious mechanics into secular leadership roles.
The podcast’s community culture thrives on shared experimentation and open discussion of game design.
…and 3 more takeaways available in PodZeus
Welcome & Patron Shoutouts
The hosts introduce the episode, welcome guest Thomas Bolton, and thank new patrons, including the humorous 'Change Later'. They clarify a naming confusion and highlight the vibrant community in their Discord server.
Gaming News: Gehenna Gaming Collapse & Die RPG
The hosts discuss the collapse of publisher Gehenna Gaming, which left backers of Elgic Automata without promised add-ons. They express concern for affected patrons and reflect on the risks of backing small publishers. They then shift to a positive note, praising the Die RPG Meta Dungeon Kickstarter, highlighting its emotional depth and narrative brilliance.
Vampire Republic RPG & Dungeon Crawler Carl
The hosts recommend Vampire Republic RPG, a low-cost, fast-playing resistance game set in a vampire police state. They also discuss the viral success of Dungeon Crawler Carl, a book series turned Kickstarter phenomenon, noting its humorous tone and massive backing.
Paizo’s 13 Omens & Salute 53 Wrap-Up
The hosts announce Paizo’s first non-D&D-based game, 13 Omens, a modern horror title, signaling a strategic shift in the company’s publishing direction. They reflect on their experience at Salute 53, noting a surprising shift in audience interest toward role-playing games over skirmish wargames.
Thomas Bolton’s Great Dark Experience
“The Delve mechanic is turgid. It takes a long... In the Flowers of Algurab there are Delves that are going to take anywhere up to 30 to 40 rolls to resolve. ... It just sounds harsh but it's very boring.”
“The icons didn't exist. Yeah. So my question to you, Dave, is how do atheists survive in the third horizon?”
“I made permanent blight a thing. So much like the radiation rules in The Third Horizon, you accumulate blight that stays with you forever and eventually that's what taps you out of the game.”
“What does it mean to reject this patently, you know, kind of made-up religion? What if you're a draconite, mate? What if you're a draconite, you know, proper Roman-style thinker who rejects all of that religious bollocks and is quite transactional?”
Hosts
Guest
Thomas Bolton
person
The Great Dark
media
Third Horizon
media
Dave
person
Flowers of Algorab
media
Matthew
person
Die RPG
media
Gehenna Gaming
organization
Free League Publishing
organization
Thomas
person
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