King of Cards | Critical Role | Campaign 4, Episode 21 Part 2
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In this gripping continuation of Critical Role's Campaign 4, the party races against time to rescue Dimitris, a key figure held by the Crow Keepers in the underbelly of Dolmachia. After gathering intelligence from Romina and piecing together clues about Demidus’s debt to a loan shark named Zoggy, the group deduces that the Crow Keepers are not only holding Dimitris but may be in possession of a dangerous artifact tied to the Ferry Lands. Their investigation leads them to Caravan Hill, where they consult the enigmatic diviner Temelo, who reveals that the Crow Keepers are in turmoil, seeking counsel from a dark, otherworldly presence beneath the city. Guided by her cryptic warning about following the stench, the party descends into the storm drains, navigating treacherous sewers filled with industrial runoff and hidden dangers. Using stealth, illusion, and cunning, they attempt a daring distraction to bypass the Crow Keepers’ guards and infiltrate their hidden chamber—only to discover that Dimitris is being held alongside a monstrous, non-human entity that defies comprehension. With the clock ticking and their own survival at stake, the party must decide how to proceed in the next episode, as the true nature of the threat begins to unravel.
Use intelligence and local lore to uncover hidden truths—Temelo’s reading reveals the Crow Keepers’ internal crisis and the presence of a dark entity.
The sewer system is a labyrinth of danger and opportunity; use environmental cues like water flow and smell to navigate.
Distraction tactics can be as powerful as combat—Phantasmal Force and illusionary soldiers create a crucial window for infiltration.
Trust your allies’ unique skills: Murray’s network, Hal’s magic, and Azune’s perception are vital in high-stakes scenarios.
The deeper you go, the more the world reveals its hidden horrors—some threats are not just physical, but metaphysical.
…and 3 more takeaways available in PodZeus
Return to Dolmachia: Gathering Intelligence
The party returns to Dolmachia after their encounter with the smuggler and chambermaid, reuniting to share intel gathered from Romina and Demidus’s case file. They discuss the risks of probing too deeply into the Crow Keepers’ affairs and decide to investigate the Guard Tower Tavern on Caravan Hill, where the Crow Keepers are known to gather.
Meeting Temelo: The Diviner of Caravan Hill
“The treasure you seek will not stay long in their clutches, for crows are fickle birds. And they will go for what is shiny over what they know can cause them harm.”
Descent into the Sewers: Following the Stench
“If I were you, Murray Magnessen, I would follow the stench for indeed they seek foul things for answers as to what they should do with their prize.”
The Hidden Chamber: A Monster Beneath
“There is something down there that is beyond, you would need to do magic or do arcana to tell what the fuck it is. But there is something unnatural and non-humanoid that is in that space with them.”
The Plan: Illusion and Infiltration
“We're made! Run back to the Master of Arms, it's infested!”
“There is something down there that is beyond, you would need to do magic or do arcana to tell what the fuck it is. But there is something unnatural and non-humanoid that is in that space with them.”
“The treasure you seek will not stay long in their clutches, for crows are fickle birds. And they will go for what is shiny over what they know can cause them harm.”
“This has to happen. It was the one thing your brother did that I agreed with. This was not meant for you.”
Host
Crow Keepers
organization
Hal
person
Murray Magnessen
person
Temelo
person
Azune
person
Caravan Hill
place
Dimitris
person
Bolaire
person
Dolmachia
place
Demidus
person
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