15 years of Star Trek Online

Continuing Conversations: Sci-Fi Storytelling & Star Trek Adventures59mApril 10, 2026

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AI-Generated Summary

In this special episode marking 15 years of Star Trek Online (STO), host Michael Dismuke and co-host Jim Johnson welcome Thomas Maroney, now Executive Producer of STO, who reflects on his journey from art director to leading the game’s development. Thomas shares insights into the complexity of game development—highlighting how even simple mechanics like doors require intricate logic—and emphasizes the deep passion and dedication of the STO team. He discusses the game’s rich storytelling, including major arcs like the Iconians and the multiverse Borg storyline, and reveals how STO has become a living extension of Star Trek lore, often pre-empting or expanding on canonical stories. The conversation explores the collaborative process with Paramount, the importance of casting original actors for voice roles, and the unique cross-pollination between STO, Star Trek Adventures RPG, comics, and TV shows. Thomas and the hosts express deep gratitude for the fans and the creative community that keeps Star Trek alive across mediums. The episode underscores the cultural significance of STO as a 15-year-old MMO that has evolved into a major storytelling hub, with a production pipeline that takes four months and 50 people to deliver a single episode. The hosts celebrate the game’s ability to serve as a gateway for new fans, with some players discovering Star Trek solely through STO. They also highlight the emotional and creative investment of the team, the joy of seeing fan-favorite characters return, and the potential for greater synergy across Star Trek’s various media pillars. Ultimately, the episode is a heartfelt tribute to the enduring legacy of Star Trek and the passionate creators who keep it thriving.

Key Takeaways
1

Star Trek Online has been a 15-year pillar of Star Trek storytelling, with a production cycle of four months per major update involving 50+ team members.

2

The game’s storytelling is deeply integrated with Star Trek canon, often pre-empting or expanding on stories from TV, comics, and novels.

3

STO’s success lies in its ability to serve as a multi-entry point for fans, with some players discovering Star Trek exclusively through the game.

4

The team prioritizes casting original actors for voice roles to maintain authenticity and honor the franchise’s legacy.

5

Cross-pollination between STO, Star Trek Adventures RPG, and other media is powerful but currently ad-hoc—there’s a growing desire for more centralized collaboration.

…and 3 more takeaways available in PodZeus

Chapters
0:00
2 min

Celebrating 15 Years of Star Trek Online

Michael Dismuke and Jim Johnson introduce the episode, marking the 15-year milestone of Star Trek Online and welcoming Thomas Maroney as the new Executive Producer.

2:00
3 min

The Hidden Complexity of Game Development

It's just that was the biggest thing I learned about becoming a game developer and it's not really specific to Stowe at all but it certainly has... It was very instructive for me to see that whenever you hear or read comments on the forums or Reddit or whatever, it's like why don't they just do X? And it's like well, I could tell you it would take... eight months to do X.

Highlight
5:00
5 min

STO as a Living Extension of Star Trek Lore

We've been around so long and we've covered so many different like loose threads of Star Trek story that every now and then another licensor will come to them and say, hey, we want to do a story about the Iconians. And the Paramount guys are like, no, Stowe's already done that.

Highlight
10:00
5 min

The Writer’s Room and the Art of Cross-Media Storytelling

We have a great relationship with them. We've been working with some of those people for 15 years, 16 years. And so it's usually really smooth and they really enjoy the stuff we put together.

Highlight
15:00
5 min

The Power of Fan-Centric Design and Cross-Pollination

I just want to make something cool. We just want to make something cool. And, and at every level of star Trek, you'll find that attitude. I want to cry so much.

Highlight
High-Impact Quotes
We've been around so long and we've covered so many different like loose threads of Star Trek story that every now and then another licensor will come to them and say, hey, we want to do a story about the Iconians. And the Paramount guys are like, no, Stowe's already done that.
Thomas Maroney9:25
Viral: 90.0
I just want to make something cool. We just want to make something cool. And, and at every level of star Trek, you'll find that attitude. I want to cry so much.
Thomas Maroney50:53
Viral: 88.0
It's just that was the biggest thing I learned about becoming a game developer and it's not really specific to Stowe at all but it certainly has... It was very instructive for me to see that whenever you hear or read comments on the forums or Reddit or whatever, it's like why don't they just do X? And it's like well, I could tell you it would take... eight months to do X.
Thomas Maroney4:55
Viral: 85.0
Speakers

Hosts

Michael DismukeJim Johnson

Guest

Thomas Maroney
Topics Discussed
game development complexity95%star trek online lore expansion90%cross-media storytelling88%production pipeline of MMOs87%fan-driven content creation85%star trek franchise legacy82%actor reprisals in video games80%multiverse storytelling75%
People & Brands

Star Trek Online

other

45xPositive

Michael Dismuke

person

15xPositive

Jim Johnson

person

14xPositive

Thomas Maroney

person

12xPositive

Paramount

organization

12xPositive

Star Trek Adventures RPG

other

10xPositive

Cryptic Studios

organization

8xPositive

Nicole DeBoer

person

6xPositive

IDW Comics

organization

5xPositive

Starfleet Academy

other

4xPositive

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