Press Start: Video Games and the Climate Crisis

Climate One1h 3mApril 10, 2026

Get the full intelligence

Search transcripts, export clips, track mentions, and explore all topics from “Press Start: Video Games and the Climate Crisis” inside PodZeus.

AI-Generated Summary

In this episode of Climate One, hosts Ariana Brocious and Kusha Navadar explore the powerful intersection of video games and climate action. They begin by playing Overcooked 2 together, using the experience to illustrate how games can foster cooperation and fun while subtly introducing environmental themes. The conversation then turns to how video games—ranging from dystopian survival titles like Frostpunk to optimistic city-building games like Cities: Skylines—can simulate climate realities in immersive, engaging ways that avoid the despair often associated with climate reporting. Jacob Geller, a video essayist and author, discusses how games use climate crisis narratives not just for drama but as a way to make abstract threats tangible and to provoke reflection on real-world decisions. The episode highlights the work of Laura Carter, founder of Trees Please Games, whose mobile game Longleaf Valley embeds real-world tree planting into gameplay, helping plant over 3 million trees. Carter emphasizes the importance of meeting people where they are—on their phones, in casual games—rather than preaching. The segment concludes with Sam Barrett from the UN Environment Programme, who explains how the Playing for the Planet Alliance is uniting major game developers to make the industry more sustainable and to use games as tools for climate education and behavior change. Across all segments, the central theme emerges: games offer a unique medium for hope, agency, and engagement in the climate crisis.

Key Takeaways
1

Games like Longleaf Valley and Umurangi Generation use storytelling and gameplay to engage players with climate issues without being preachy.

2

Immersive game experiences can foster a sense of agency and hope, countering climate despair.

3

Embedding real-world impact (like tree planting) directly into gameplay increases participation and sustained engagement.

4

The gaming industry has a massive audience—3.3 billion players—making it a powerful platform for climate education and action.

5

Games can subtly teach environmental lessons, such as the hidden costs of car dependency, through city-building mechanics.

…and 3 more takeaways available in PodZeus

Chapters
0:00
5 min

Playing Games to Understand Climate

Hosts Ariana and Kusha begin by playing Overcooked 2 together, using the cooperative, chaotic kitchen simulation to illustrate how games can be fun, engaging, and subtly introduce themes of teamwork and environmental responsibility.

4:59
15 min

Games as Climate Storytelling Tools

This feels almost foreseeable. And so, when I'm playing the game, I am thinking, my goodness, I hope we do everything we can to stop us from ever reaching the point where we have to decide on this kind of food rationing or child labor or whatever it is.

Highlight
19:59
20 min

Designing for Impact: The Power of Play

We don't tell the player what to do. We don't say recycle at home or eat less meat, but we show a story that shows devastation to nature and the player is then naturally learning as well.

Highlight
39:59
20 min

The UN’s Role in Green Gaming

Nobody can really understand what does a few degrees of temperature rise mean and look like, but the video games offer a crack in the door so we can start to anticipate what might come next.

Highlight
59:59
3 min

The Future of Play and Planet

The episode concludes with reflections on how games can normalize sustainable behaviors, build community around climate action, and help players feel empowered—even in a world facing real environmental challenges.

High-Impact Quotes
We don't tell the player what to do. We don't say recycle at home or eat less meat, but we show a story that shows devastation to nature and the player is then naturally learning as well.
Laura Carter20:25
Viral: 90.0
Nobody can really understand what does a few degrees of temperature rise mean and look like, but the video games offer a crack in the door so we can start to anticipate what might come next.
Sam Barrett38:39
Viral: 88.0
This feels almost foreseeable. And so, when I'm playing the game, I am thinking, my goodness, I hope we do everything we can to stop us from ever reaching the point where we have to decide on this kind of food rationing or child labor or whatever it is.
Jacob Geller9:03
Viral: 85.0
Speakers

Hosts

Ariana BrociousKusha Navadar

Guests

Jacob GellerLaura CarterSam Barrett
Topics Discussed
climate change in video games95%impact gaming and real-world action92%games as tools for environmental education90%player agency and hope in climate narratives88%green game development and sustainability85%the role of storytelling in climate communication80%gaming industry's carbon footprint78%dystopian vs utopian game worlds75%
People & Brands

Jacob Geller

person

15xPositive

Laura Carter

person

12xPositive

Sam Barrett

person

10xPositive

UN Environment Programme

organization

8xPositive

Longleaf Valley

media

8xPositive

Playing for the Planet Alliance

organization

7xPositive

Kusha Navadar

person

7xNeutral

Ariana Brocious

person

6xNeutral

Trees Please Games

organization

6xPositive

Overcooked 2

media

4xNeutral

Get the full intelligence

Search transcripts, export clips, track mentions, and explore all topics from “Press Start: Video Games and the Climate Crisis” inside PodZeus.

Start discovering podcast insights today

Start with a 7-day trial and explore a growing catalog of popular podcasts. No credit card required.

No credit card required • 7-day trial • Cancel anytime